![]() For example: tackling the horned beast is slow and moving out of its way sometimes can see you getting its business end up your butt, knocking you across the grass. The combat mechanics are sluggish and in need of reshaping. Whilst taking on a boar is relativity simple, going up against a Gorehorn is a lackluster and frustrating experience. Going around the land you'll find the items you need to craft items like a spear and other weapons. To do so, you'll need the proper equipment. Of course, in order to get food, you'll need to hunt these animals for things like leather, horns, and meat. This is also where the game almost immediately lost its appeal for me.Īrriving on the next island you're greeted with some rich pastures, trees, creatures like boars called Gorehorns, and cute little rabbit-like critters called Bleenks. Unfortunately, you do need to eat in order to survive so getting yourself onto the next island is a must. As the waves lap against your boat and gently sway you accompanied by an unbelievably relaxing score, you will want to stay there forever. ![]() When you approach other islands, you'll notice the wonderful color scheme of the game's coral reefs made up of striking blues, reds, and a host of other shades. The ocean really is a beautiful and inviting feature in Windbound. There could have been some very basic settings like being able to change Kara's hair, shape, or skin color but, unfortunately, that wasn't available and I feel for the immersion value, this option would have been welcomed. Even though this wasn't a deal-breaker for me, I think it's important, to a degree, to allow the player to feel like they identify with who they are playing, especially so when the title offers up to 40 hours of gameplay. I was saddened to see that other than being able to change in and out of the Ancestral outfit, the standard Hunter gear, or any other outfits maintained throughout the game, I wasn't able to customize Kara. Since this particular copy of the game was a pre-order bonus, I was equipped with the Ancestral customer pack for Kara, Windbound's main protagonist. The Survivalist is obviously a little harder meaning that if I died, I would be taken straight back to Chapter one again without any of the held items in my inventory. I chose the Storyteller difficulty setting which would let me enjoy more of the Windbound tale and retain items I acquired if I happened to die. Thankfully, you have a choice on how you want to play the game and that's always a great start to any title. No words are spoken so you gage the gameplay by what you see, learn, and discover. Windbound is a third-person survival game with roguelike elements and a subtle environmental narrative. ![]() "I found that needed a lot more work if it wanted to sail into the sunset with greatness." ![]()
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