Voilà! You now have a jog wheel which actually behaves like a jog wheel. Now at the very most, no more than eight K keystrokes will queue up in the buffer which play out so fast as to be virtually unnoticeable. Now scroll down to the Transitions Left and Transitions Right section and configure it as in this example:Įffectively, as you return the wheel to its neutral position you immediately send out a K keystroke stopping the playhead dead in its tracks as it transitions back from zone to zone. Note that Shuttle Zone 0 is configured to send out a K keystroke. You can also use the jog and shuttle for many other purposes such as scrolling, volume control, and sequencing. The outer black ring or shuttle is rubberized and spring-loaded. Twist the wheel left or right and as it transitions to the next zone, another single keystroke is sent out mimicking the behaviour of repeated taps of the J or L keys. The inner ring or jog rotates through 360 degrees and provides precision frame-by-frame control. The trick is to use J,K,and L keystrokes as in this example: There is a solution and, frankly, it's so blindingly obvious that I've just had to flog myself with wet broccoli for not figuring it out earlier.īy default, the jog wheel is configured thus: Meanwhile your playhead has scurried long past the point where it should really have stopped. This floods the keyboard buffer with excess events, and when you return the wheel to its neutral position, the keyboard buffer has to empty which can take several seconds. The reason is that it uses repeated frame left and frame right events () and does so at an increasing rate as you turn the jog wheel further. Anyone who uses the Contour Shuttle Pro edit controller (and you really should as it's an excellent bit of kit) will know that in its default configuration, the jog wheel is virtually useless.
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